PM3.6 - Donkey Kong - Common Section statusAnimCmdPre_Fall

  1. if (BoolIsTrue LongtermAccessBool(StaminaDead))
    1. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(73)] }
  2. else
    1. if (BoolIsTrue LongtermAccessBool(HasHammer))
      1. UnknownEvent { namespace: 0x2, code: 0xd, unk1: 0x0, arguments: [Value(228)] }